UK households issued £343 shock bill warning | Personal Finance | Finance

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Brits have been warned they could be accidentally spending hundreds (Image: Getty)

Brits have been warned about a potential £343 bill if they’re not careful with their spending. Half of Brits say they have felt manipulated into spending through apps and online, new research by ThinkMoney has revealed.

According to the study, more than half of us (51%) have made in-app purchases, while half (50%) say they have felt pushed or manipulated into buying things on their phones or online. The average person has spent £216 on in-app purchases in the last year, but the cost is even higher for those hit by unexpected charges.

Around one in five (21%) Brits say they have been landed with surprise in-app bills, with the total amount of unexpected charges to date averaging £343. Parents have also been caught out in ThinkMoney’s research, with people saying their children have spent more than £400 on in-app purchases that they did not agree to.

Over the shoulder view of young woman using wellness and meditation app on smartphone for a moment of zen

Apps where people are most likely to spend money include TikTok, Candy Crush, and Roblox (Image: Getty)

Gen Z were the most likely to feel they had been manipulated, with more than half (56%) saying they had felt like victims of pressure to spend through apps, followed by Gen X (51%) and Millennials (50%).

Younger Brits were also among the most likely to be shocked by how much they had spent, with nearly three in five Gen Z (58%) saying they were surprised by their in-app spending.

Millennials were the biggest spenders overall, reporting £278 in in-app purchases in the last year, followed by Gen Z (£235), Gen X (£172) and Baby Boomers (£126).

Gen Z were also the age group most likely to have been hit with a surprise bill, with almost two in five (38%) saying they had received one in the last year, compared with Millennials (35%), Gen X (17%) and Baby Boomers (5%).

The apps where people were most likely to have spent money included TikTok, YouTube, Roblox, Candy Crush Saga and Monopoly Go!, while the biggest average yearly spends were on Zwift (£84), Peloton (£76), Hinge (£71), Strava (£68) and FIFA Mobile (£64).

The issue also comes as the Government prepares tougher rules around subscription traps, including clearer information before people sign up, reminders before free trials or long contracts renew, and easier online cancellations.

Vix Leyton, consumer expert at ThinkMoney, said: “These apps are designed to make spending feel effortless. Whether it’s a free trial that quietly rolls into a paid subscription, a one-click purchase in a game, or a special offer that expires in minutes, the aim is often to keep people spending without stopping to think about the cost.

“Some of the techniques used aren’t a million miles away from those seen in gambling. Limited-time offers, streaks, rewards, loot boxes, countdown timers and constant prompts all tap into the same psychological triggers that encourage people to keep engaging and spending. The difference is that many people don’t recognise these features as sales tactics because they’re wrapped up in entertainment, social media or everyday apps.

“The problem is that small transactions don’t always feel like ‘real money’ in the moment. A few pounds here and there can quickly snowball into hundreds of pounds over the course of a year, particularly when payment details are already saved and purchases can be made in seconds.

“It’s encouraging to see stronger protections being introduced around subscriptions, but consumers should still make a habit of regularly checking their bank statements, reviewing active subscriptions and turning off automatic payments they no longer need. The easiest money to save is often the money you’re spending without realising.”

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